In Wonder Siege, guilds compete to occupy Wonders. There are two types of Wonder Sieges: Siege Against Scourge and Siege between Guilds.
■ Siege Against Scourge
Siege Against Scourge involves occupying Wonders currently held by Scourge troops. The siege begins when the protection time ends.
Siege conditions against Scourge are as follows:
■ Siege Against Scourge Conditions
- When attempting to occupy the Wonder for the first time
- When a guild gives up the Wonder
The siege continues until a guild successfully occupies the Wonder, with the guild dealing the last damage to the occupying Scourge claiming ownership.
■ Siege between Guilds
After a guild occupies the Wonder, a Siege between Guilds ensues. Defense towers around the Wonder can be utilized during this phase.
A guild can declare war on the Wonder after the protection time expires following its occupation.
To declare war, guilds must reach a certain level and research level, using guild points to initiate.
※ The siege preparation time can be set between 4 to 20 hours in increments of 4 hours.
Upon receiving a war declaration, the siege begins after the preparation time, accompanied by a siege-specialized buff.
※ These buffs also apply to battles not part of the siege.
If a war is successfully declared, there is a cooldown of 68 hours before the next war declaration and you are granted preparation time.
※ Only Commanders in a guild can participate in the siege.
※ A guild cannot be disbanded during the siege.
※ Only guild members above R4 can declare war.
※ The Wonder and defense towers have no durability.
※ Defense towers are inactive when Scourge occupies the Wonder.
※ The owner of the defense tower changes when the defense squads are eliminated.
※ Deploying at least one defense troop in the Wonder or defense tower is considered as occupying and defending.
※ Points are earned based on the successful protection of buildings, irrespective of the number of defending troops, their health, or rank.